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Redmi Note 9T With MediaTek Dimensity 800U SoC Launched, Redmi 9T Debuts as Well: Price, Specifications



Redmi Note 9T and Redmi 9T have been launched globally as Xiaomi’s latest Redmi-series phones. While Redmi Note 9T is a slightly tweaked version of Redmi Note 9 5G, Redmi 9T is a rebranded Redmi Note 9 4G that was launched in China in November and debuted in India as Redmi 9 Power last month, with few changes. Both new Redmi phones come with a gradient back that offer multiple shades. Redmi Note 9T features a triple rear camera setup, while Redmi 9T offers quad rear cameras. Alongside the new Redmi phones, Xiaomi launched the Mi Smart Clock and Mi 360 Security Camera 2K Pro to expand its footprint in the IoT market.

Redmi Note 9T, Redmi 9T price

Redmi Note 9T price has been set at EUR 229 (roughly Rs. 20,500) for the 4GB + 64GB storage variant, while the 4GB + 128GB storage option carries a price tag of EUR 269 (roughly Rs. 24,100). Both versions will be available in Nightfall Black and Daybreak Purple colour options for purchase in Europe, starting January 11. As an introductory offer, Xiaomi is initially bringing Redmi Note 9T at EUR 199 (roughly Rs. 17,900) and EUR 249 (roughly Rs. 22,400) for the 64GB and 128GB variants, respectively.

Redmi 9T, on the other hand, comes at EUR 159 (roughly Rs. 14,300) for the 4GB + 64GB storage variant, EUR 189 (roughly Rs. 17,000) for the 4GB + 128GB storage model, and EUR 199 (roughly Rs. 17,900) for the top-of-the-line 6GB + 128GB storage option. The phone comes in Carbon Gray, Twilight Blue, Sunrise Orange, and Ocean Green colours and will be available for purchase from January 9.

To give some perspective, Redmi Note 9 5G was launched in China with a starting price of CNY 1,299 (roughly Rs. 14,700) for the 6GB + 128GB storage variant. Redmi Note 9 4G debuted at an initial price of CNY 999 (roughly Rs. 11,300) for the 4GB + 128GB storage variant. It arrived in India in a moderately different configuration, as Redmi 9 Power. That model carried a starting price of Rs. 10,999 for the 4GB + 64GB storage variant.

Redmi Note 9T specifications

The dual-SIM (Nano) Redmi Note 9T runs on Android 10 with MIUI 12 on top. It features a 6.53-inch full-HD+ (1,080×2,340 pixels) display with 19.5:9 aspect ratio and a hole-punch design. The phone is powered by an octa-core MediaTek Dimensity 800U SoC, coupled with 4GB of LPDDR4X RAM as standard.

There is a triple rear camera setup on Redmi Note 9T that houses a 48-megapixel primary sensor with an f/1.79 lens, a 2-megapixel depth sensor with an f/2.4 lens, and a 2-megapixel macro shooter. For selfies, the phone houses a 13-megapixel camera at the front, with an f/2.25 lens on top.

Xiaomi has provided 64GB and 128GB of onboard UFS 2.2 storage options on Redmi Note 9T that are expandable via microSD card (up to 256GB). Connectivity options include 5G, 4G LTE, Wi-Fi, Bluetooth, GPS/ A-GPS, Infrared (IR) blaster, NFC, USB Type-C, and a 3.5mm headphone jack. There is a side-mounted fingerprint sensor as well.

Redmi Note 9T packs a 5,000mAh battery that supports 18W fast charging. The phone measures 161.96×77.25×9.05mm and weighs 199 grams.

Redmi 9T specifications

The dual-SIM (Nano) Redmi 9T runs on Android 10-based MIUI 12. It comes with a 6.53-inch full-HD+ (1,080×2,340 pixels) display with 19.5:9 aspect ratio and a waterdrop-style notch. Under the hood, there is an octa-core Qualcomm Snapdragon 662 SoC, paired with 4GB and 6GB of LPDDR4X RAM.

Redmi 9T comes with a quad rear camera setup that includes a 48-megapixel primary sensor with an f/1.79 lens, an 8-megapixel secondary sensor with an ultra-wide-angle f/2.2 lens, a 2-megapixel depth sensor with an f/2.2 lens, and a 2-megapixel macro shooter. There is also an 8-megapixel selfie shooter at the front, with an f/2.05 lens on top.

redmi 9t image Redmi 9T

Redmi 9T comes with quad rear cameras


On the storage front, Redmi 9T has 64GB of UFS 2.1 and 128GB of UFS 2.2 internal storage that supports expansion via microSD card (up to 512GB) through a dedicated slot. Connectivity options include 4G LTE, Wi-Fi, Bluetooth 5.0, GPS/ A-GPS, FM radio, IR blaster, NFC, USB Type-C, and a 3.5mm headphone jack. There is also a side-mounted fingerprint sensor.

Redmi 9T comes with a 6,000mAh battery that supports 18W fast charging and reverse wired charging. The phone also includes Hi-Res Audio certification. It measures 162.3×77.3×9.6mm and weighs 198 grams.

What will be the most exciting tech launch of 2021? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.

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FAU-G Gives Indians a Game Based on Indian Stories, nCore Games Co-Founder Vishal Gondal Says



FAU-G, aka Fearless and United Guards, has finally launched and is now available to download on Google Play. Developed by nCore Games, the action mobile game comes as a home-grown alternative to PUBG Mobile, that was banned along with other Chinese apps by the government in September last year. FAU-G was initially planned to launch in November, but following several delays, the title finally saw a release on January 26, marking the Republic Day. In the meantime, FAU-G saw an astonishing number of registrations in the days lining up to the launch.

Earlier this month, FAU-G crossed the four million pre-registration mark on Google Play, according to nCore Games co-founder and chairman Vishal Gondal. The game was also under the spotlight thanks to Bollywood actor Akshay Kumar and his hands-on involvement with FAU-G’s development – from the title to the theme song.

FAU-G has now launched on Google Play, and in an interview with NDTV, Gondal talks about further details of the game, its target audience, its monetisation strategies, and future plans to enter the world of esports. You can watch the full interview below, or read excerpts edited for clarity.

NDTV: Congratulations on the launch of the game! FAU-G crossed four million registrations on the first day of its launch on the Google Play store. This is the highest-ever number of pre-registrations in India. Can you tell us more about what players should expect from FAU-G when they first download the game?

Vishal Gondal: FAU-G is the first time when developers are attempting to create what I call original Indian stories – Indian IP. Which is why I do believe that the kind of response we have got is phenomenal. It is just the way it works. For example, if you look at Netflix or Amazon Prime Video where it had all these foreign shows like Narcos. But, when it came to Indian movies and Indian shows, they dominate. If you look at any platform, there’s finally Indian content and Indian IPs. Gaming is the only place where Indians were not given access to top quality Indian content.

Most of the games were either Chinese or Korean or from other parts of the world, which is why I wanted to make sure that we give people what they like, what they relate to, and what they connect with. And I think with any Indian, from Kashmir to Kanyakumari, [one point of interest] we can connect with full dedication is our soldiers, our faujis, and the sacrifices they have made for the country.

I believe that younger people, especially, are not really aware of it because they’re all immersed in their world of computer or mobile games. So, the idea is to give people not only an experience of the game with FAU-G, but actually let them live a life of a soldier and experience what it is to be on the frontlines.

FAU-G is being compared to PUBG. Can you shed some light on the gameplay similarities between the two, if at all? How is different, or better, than PUBG? Also, PUBG is making a re-entry in India. Are you ready to take the competition head-on?

When it comes to entertainment, there is foreign content and then there is content which is home-grown and Indian. For example, we have Spider-Man and we have Krrish. Everybody likes Spider-Man, but you know it is not a story you know. He’s in New York it’s not a story we all relate to as much. Similarly, while PUBG is a great product but you know the timeline, the storylines, the characters are not really somebody an average Indian can relate to. In fact, they’re more eastern characters, if you see PUBG and the kind of stuff they have done.

Secondly, I doubt if PUBG would ever pick Indian soldiers and specifically Indian soldiers fighting with our enemies in the borders, given PUBG’s own allegiance to some of these people. So, I think as far as FAU-G is concerned, we are trying to give Indians what we believe they want as Indians, which is a gaming experience where they can fight the enemies – just like Call of Duty. Call of Duty, for example, talks about World War, America’s war in Afghanistan, which is why the Western audience associate with Call of Duty because it’s a war they have lived, or where their parents or their grandparents have fought in. But an Indian would not associate as much with World War II or Afghanistan, so I believe that with FAU-G, the clear differentiation is our theme, our storyline. Look at the dialogues we have created [for the game]. We have used Hindi and Tamil, so it’s going as local as we can.

And finally, with FAU-G we also wanted to give them a meaning to their gameplay. This basically means that when they make any purchase in the game, 20 percent of our net proceeds will be donated to Bharat Ke Veer trust which is created for the jawaans and here is again a way of how gamers can contribute positively to the country.

You’ve previously announced that 20 percent of the revenue from the game would go to the Bharat Ke Veer trust. But what exactly is the monetisation strategy here? Will the game have ads or in-app purchases?

For games like FAU-G, which are essentially action games, our bigger revenue stream comes from in-app purchases and not advertising. So, there is a whole host of in-app purchase modules. You can buy skins and weapons and so on, and we will be keeping on adding more things. Remember PUBG was in development for five years and we’re just less than one year into development. So, the way games work is we keep coming up with versions that helps the game get better.

We also have another very interesting way of monetisation, which is merchandising. Right now, there is a very interesting concept, which we call Easter Eggs, in the game where people can discover and purchase Fau-G t-shirts and other merchandise which also adds to our monetisation.

We have thought beyond just gaming, and we’re thinking of creating an entire world of FAU-G where we have merchandising and a whole host of things coming together.

Bollywood actor Akshay Kumar has promoted the game through his Twitter and Instagram accounts. How else is he involved in the game and its ideation process? Can players expect to see character skins based on Akshay Kumar in the game?

Akshay sir’s company is very passionate when it comes to our soldiers. In my other company GOQii, we’re closely associated with him. So, when I was thinking about nCore Games, our idea was to do a game based on the soldiers of India. The game conceptualisations started sometime in 2019 but when the whole Galvan Valley incident happened, we started working on that level and that’s when he actually gave us the title. So, the title FAU-G is completely credited and attributed to Akshay Kumar.

He’s the one who thought about it, he’s deeply involved in our creative process he’s looked at every game build. He’s commented on every character, every weapon. In fact, the theme song, the anthem which was produced was also something which is produced by Akshay [Kumar] himself. Once again, he is really committed and passionate about our soldiers and his point was that our youngsters at one end are playing all these action games and on the other end do not know what our soldiers are actually doing at the border. So, it was about telling the stories, which is why we launched with the story mode, where we are telling you the stories of our soldiers. As things progress, we will be looking at other modes, including a Battle Royale mode and a PvP mode. All I can tell you is that Akshay Kumar has really been a big support and his creative superpower helped us take FAU-G to where it is so far.

FAU-G takes inspiration from the Galwan Valley incident but seems to have its own storyline focussed on India-China skirmishes. Do you feel in the current situation this might further stoke anti-China sentiments?

Our game cannot add or remove anything about anti-China sentiments. I think it’s really about what is happening in the reality on the ground. We are just telling a story and we’re just having our youngsters, who are largely playing the games, know this story. As far as the ground reality is concerned, we all know what the geopolitical situation is currently. And all I can say is that the only hope is that the situation improves, and all these fights become limited to mobile games and not in the real world.

We have a question from Gagandeep Singh, a big streamer in India. His question is that will this game be targeting esports or will it just be a casual game?

Absolutely, we will get into esports. But the way the games evolve is you don’t directly launch a game and get into esports. You first launch a game, create a community, introduce PvP, introduce Battle Royale and once you have a good-enough community, you branch out into esports. So, esports is something which comes later and cannot come earlier. It is just like any other game. For cricket tournaments to happen you first need many people to play gully cricket matches and state matches before the game blows up. Similarly, we believe that FAU-G will eventually get to esports but I would say we’re at least eight to 12 months away from there.

We have another question from Shagufta Iqbal, who’s a gamer and her question is will you need a high-end device to run FAU-G or low-end devices would also be able to run it?

We are now supporting any platform, from Android 8 onwards. Android 8 is pretty low-end today, launched nearly four years ago. I would say that we’ve gone to a very good limit to support low-end devices. However, if there is a need to support even lower [platforms], we will look into it. I do believe that Android 8 is a good cutoff but at the same time if you have a phone which has higher performance from within our settings you can actually boost the performance mode by taking it to the ultra-performance mode where the game will have higher-rendered resolution and graphics. We have even given the control of quality back to the gamers within the game itself.

— with inputs from Shayak Majumder.

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FAU-G ‘Made in India’ Gaming App is Available Now: How to Download on Android



FAU-G, aka Fearless and United Guards, is now available to download on Google Play. The game has been developed by nCore Games and is said to be India’s alternative for the popular PUBG Mobile. nCore announced this new game in September with an initial release planned for November. However, that got delayed and it is now available for download on Republic Day. Pre-registration for the game was live since December 2020 and that surpassed four million just a few days ago. nCore Games founder Vishal Gondal has reportedly confirmed that battle royale mode and PvP [player versus player] modes will be labelled as ‘coming soon’.

The new FAU-G, aka Fearless and United Guards, game is now available on Google Play as a free download. Users can go to the Google Play store on their Android smartphones and download FAU-G by clicking on the ‘Install’ button. According to the developers, the game is compatible with handsets running Android 8 and above. There may be in-app purchases inside the game to level up. As mentioned, the developer of this game is a Bangalore-based company called nCore Games. The game makers have not offered any information on if or when this game will be available for iOS users.

Actor Akshay Kumar had announced FAU-G in September last year, mentioning that it supports the Atmanirbhar movement launched by PM Modi and the game will also enable players to ‘learn about the sacrifices of our soldiers.’ Kumar also announced that 20 percent of the revenue generated by the FAU-G game will be donated to Bharat Ke Veer trust.

In an interview, Gondal confirmed that FAU-G will initially be offered as a single-player and co-operative play to prevent potential launch day issues. Battle royale mode and PvP [player versus player] modes will be labelled as ‘coming soon’. nCore initially plans to launch FAU-G in story mode, and eventually add more weapons and modes with updates in the future. Co-Founder and COO Ganesh Hande also reportedly confirmed that FAU-G will have ads but they will be judiciously integrated.

FAU-G grabbed headlines when it was announced in September, as it arrived just when the government had introduced the Chinese app ban, and had blocked the popular PUBG Mobile gaming app in the country.

What will be the most exciting tech launch of 2021? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.

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TikTok India Ban Now Permanent, Along With 58 Other Apps: Reports



TikTok, WeChat, and a total of 59 apps from Chinese companies have been permanently banned in India by the Ministry of Electronics and Information Technology (MeitY) according to reports. These apps were banned by the government in June 2020, and now, reports quoting sources say that the ban for these apps is permanent now.

In an earlier conversation, sources had told Gadgets 360 that following the ban, the government had asked for responses from all the companies that were banned about the data being collected, and how it was used. It appears that the government was not satisfied with the response, and issued a notice last week, according to reports.

This does not bode well for the other apps which were banned over the course of 2020 — over 200 by the end of the year. Some, such as the hugely popular smartphone game PUBG Mobile had attempted to remedy the situation by launching a new, India-only version, PUBG Mobile India which was announced in November, after hiring new staff in India. However, later responses to RTIs showed that MeitY had given no permission to the relaunch.

With this latest development, it looks unlikely that the game will be making a comeback in India very soon. It’s also unclear what this announcement means got the hundreds of people employed by ByteDance (Tiktok’s parent company) in India — sources had told Gadgets 360 that the team in India was retained after the ban, and was participating in global operations. With India now seeing a permanent ban, will the company continue to proceed in this fashion?

As of now, the company is issuing the following statement to reporters:

“We are evaluating the notice and will respond to it as appropriate. TikTok was among the first companies to comply with the government of India directive issued on June 29, 2020. We continually strive to comply with local laws and regulations and do our best to address any concerns the government may have. Ensuring the privacy and security of all our users remains to be our topmost priority,” a TikTok spokesperson told Mint.

Should the government explain why Chinese apps were banned? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.

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